A Hat in Time Wiki
Moonjumper Head "Are you lost too? I've been lost for as long as I can remember."

Rough Patches, also known as Bush cats, were a planned Enemy that appear in the Subcon Forest. These enemies would have concealed themselves in plain sight by tucking their legs and tail inside their body and hiding their face, there-fore disguising itself as a bush, until Hat Kid would approach them. At this point, they would jump out and chase after the player. In the final build of the game, the rough patch appears in Vanessa's Manor as a frozen victim. Rough Patch has had 5 health. They ended up getting added back in the final build as an easter egg confirmed via a twitter post by the A Hat in Time team.


The rough patches appear to resemble a hybrid of a cat and a bush. Their torso is spiky and resembles the bushes seen around the forest. When active, the rough patches reveal themselves, exposing their tail, legs, and face. The legs are shaped like that of a normal cat and are a dark, reddish-brown. Their tail is the same color as their legs, and has a club shape, complete with spikes at the end of them. The tail also contains two yellow stripes, making them appear similar to a raccoon's tail. The rough patches' face shows four large, spiky teeth inside an open mouth, and two large, ovular eyes, all a slightly orange shade of yellow. The rough patches were designed by Shane Frost.


While idle, the rough patch will remain mostly motionless, shaking its bush every so often. If the player begins to approach the rough patches, they will begin shaking much quicker and begin warning the player of their presence, both by emitting a warning sound (which is actually a heavily modified sound of a cat purring) and emitting a sort of warning radius, to which they will begin chasing the player if they step inside.

While attacking, the rough patches will show their face and release their tail and legs out from their bush and begin chasing the player. If the player moves far enough away, the rough patches will turn back to their original location and return to their idle state.

In the alpha and beta, the rough patches are vulnerable and can be killed in a few hits (although they cannot be fully loaded in the beta build and is therefore nonfunctional.) In the final release of the game (at least up to version 1.0) The rough patches, if spawned in, are only susceptible to chemical explosions.

When they got added back in the final build, one can be seen running in a circle around a tree near the starting area of the Vanessa's manor mission. Optionally, they can be seen in that exact spot if any other mission is selected.


It is unknown why the Rough Patch was removed from the final version of the game, although it is worth mentioning that the headless statues that are seen in the final game essentially function identically to the rough patch, save for their immunity and lack of warnings.



  • The rough patches are the only cut character to appear as a frozen victim on the first floor of Vanessa's Manor.
  • The rough patches' model was first found in the alpha build of the game. They lacked their final textures, however, as the entire model is covered with a bush texture, including the tail, feet, and face.
    • In addition to this, their animations were unfinished, leaving them with only an idle animation and temporary attack animation (the rough patch would spin at the player to inflict damage.)
  • The Rough Patches' textures include a content/happy face texture that goes unused.
  • In the Alpha, the Rough Patch will turn to dark purple particles that slowly fall and dissipate after being killed. This death sequence is shared with the Light Plant.
  • Rough Patch ended up getting re-added back in the main game appearing in Subcon Forest as a hidden easter egg, as well as being able to be added in the lobby with a fan-made design if a mod called remade hat kid is installed.