"I'm a time traveling explorer! No area is too dangerous for me and my umbrella. My mission is to find all the time pieces so I can go home!"
—Manual Description of Hat Kid

Hat Kid, the main protagonist of A Hat in Time, is a human-like alien attempting to collect the scattered Time Pieces, the fuel for her spaceship, so she can return home. She is also the first playable character, the other being Bow Kid for co-op mode.

Her real name is unknown, as it's never mentioned in-game, and in the instruction manual, she is listed as "Me," due to it being written entirely in first-person. She also handwrites her name as Korean-like symbols when she signs The Snatcher's contracts.

Description

Physical Appearance

Hat Kid Biology.png

In all respects, Hat Kid looks like a small human child. The only possible difference between her alien species and normal humans is the presence of bones in her ponytail when the C.A.W Agents take an X-ray photograph of her. She dresses in a big, purple shirt with a bright yellow cape sporting a large zipper, as well as white pants and brown boots. She also wears a variety of hats, her favorite of which is a big, purple top hat with a yellow stripe, also known as the "Kid's Hat".

Personality

Hat Kid is shown to have an energetic and childlike personality. This is mainly shown through the innocent nature of her voice lines and idle animations. She is also shown to be rather mischievous, especially with the Mafia, such as when she knocks Mafia Goons off of ledges in Mafia Town, or when she burned paintings containing the souls of trapped individuals in a fire in order to help a group of Fire Spirits commit suicide in Subcon Forest. Despite this, she is also rather friendly, as shown during Your Contract has Expired in Subcon Forest, when Hat Kid attempts to befriend The Snatcher. She can be shy at times, such as when Mustache Girl asks for her name, or during her idle animation where she stops playing with dolls because she thinks someone might be watching. In contrast, she is very frank and emotive in her diary entries, calling out many people and situations on her adventure as weird or unpleasant.

Abilities

While Hat Kid's move pool is relatively small compared to other platforming games, it is a highly versatile one that allows her to chain together many moves and reach most areas with relative ease and style!

Jumping

By pressing the jump button, Hat Kid will jump into the air. Pressing it again while airborne will perform a second jump. While this is a basic ability in most platformers, jumping and double jumping is the foundation to Hat Kid's impressive platforming skills.

Dive

By pressing the dive button, Hat Kid will dive in the direction she's facing. This briefly increases her speed and can be performed both on the ground and in the air. While diving, Hat Kid can change her direction very slowly. Dives can be canceled simply by jumping, which reverts her back to her walking speed.

Diving in the air will briefly slow Hat Kid's vertical speed and lunge her in the direction she faces, giving her more movement horizontally. Jumping to cancel a midair dive also briefly slows her vertical speed. This allows the player to control Hat Kid in the air on a wider horizontal plane and allows her to land more precisely on targets.

Additionally, if she dives on the ground, she will briefly slide forwards and remain on her belly until the player presses the jump button again. However, if the player presses jump just as Hat Kid hits the ground, she will immediately bounce back up and lunge forward into a front flip, increasing her speed further until she touches the ground. Doing this in rapid succession can outpace the Sprint Hat.

Wall run and jump

Artwork of Hat Kid demonstrating the move.

By jumping towards a wall, Hat Kid will start to run up it, gaining some vertical distance. She can then jump off of it onto a platform or another wall, where she can gain some more height and jump again. If the walls are parallel, this can be repeated to gain as much height as possible. Hat Kid cannot run or jump off the same wall twice in a row. She must jump off of another wall or touch the ground to jump off of that wall again.

If Hat Kid performs a dive and hits a wall, she will bonk her head and fall to the ground. However, if the player has the "No Bonk" badge equipped or cancels the dive before hitting the wall, she will start a wall run instead.

Melee

Press the melee button to perform a melee attack. At the start of the game, Hat Kid will be unarmed, and hitting anything will cause her to hurt her hand and flinch in pain. This also does no damage. Fortunately, during the first act in Mafia Town, Hat Kid will acquire an umbrella as her primary weapon. Hat Kid can string together a maximum of 3 swings with the umbrella at once, with a brief waiting period until she can swing again.

Homing Attack

When airborne above enemies, a button prompt will appear over their heads to let the player know that Hat Kid can perform a homing attack. This allows her to quickly launch herself at the enemy to deal damage and bounce off of them. This is useful for both combat and platforming sections.

Equipment

Hat Kid wearing a variation of the Sprint Hat.

Umbrella

After the first act, Hat Kid will always have her trusty umbrella, which she can whack baddies with. It doesn't do much else, but with certain badges equipped, it becomes a very handy tool.

Hats

The default hat Hat Kid wears can guide her to the nearest timepiece or goal (although it is not always accurate). Throughout the course of her adventure, Hat Kid stitches together other hats which give her several abilities:

  • Sprint Hat - Allows running quickly,
  • Time Stop Hat - Slows time down for a limited time,
  • Brewing Hat - Involves throwing explosive potions,
  • Ice Hat - Turns her into an icy statue to bounce off ice platforms and stuns enemies (but does no damage),
  • Dweller Mask - Makes green see-through platforms tangible, and purple patterned surfaces intangible.

Excluding the Sprint Hat, all of these abilities will need time to recharge after being used.

Badges

Hat Kid can find several badges on her quest that give her unique secondary abilities, such as saving herself from a great fall or lowering the recharge time on hat abilities. Most badges can be bought from the aptly named Badge Seller, but there are some special badges that must be found in the various worlds.

Customization

During each act, Hat Kid can collect Rift Tokens. These are used to unlock either new aesthetic designs for her hats, new color pallets for her clothing and certain hats, and new remixes of songs for the different acts. Rift Tokens can be spent at the end of each act that you collect them in, or at the Token Machine in Hat Kid's Spaceship.

Gallery

Official Artwork

Screenshots

Trivia

  • According to her diary, Hat Kid does not like singing.
  • Her "smug dance" is a reference to a dance Bob can do from Animal Crossing, with the cat smile to match.
  • Development info:
    • Hat Kid's original design was concepted as a doll-like humanoid, with offwhite skin, shorter eyes with a thick outline and a yellow color scheme for her hat and outfit. It was most likely changed to make her look more innocent.
    • Once an early model of her current design was established, it appeared as if she originally wouldn't have her usual top hat worn.
    • The next model would feature her closer to the final look, but she has small irises.
    • The ending of an early beta build featured an adult Hat Kid that, according to lead developer Jonas Kaerlev, was going to play a significant role in the game similar to Adult link in The Legend of Zelda: Ocarina of Time. However, this was cut from the game in an unknown time later in development. Kaerlev revealed in an interview with the YouTube channel Beta64 that this was due to negative playtester reception, and the team not feeling the idea would work out.
    • Her name (or nickname) and age are displayed on the license plate of her scooter.
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