A Hat in Time Wiki

Enemies refers to non-player characters in A Hat in Time that have some level of coding to make themselves non-static and will attack and damage Hat Kid. Some of them are commonly seen throughout the game and others are exclusive to a single chapter or act.

For special NPCs which attack Hat Kid, see Bosses.

NPC Enemies[]

NPC Enemies are a subgroup of enemies who share their design with peaceful NPCs, and can even function in both enemy and peaceful roles depending on the Chapter and if they are provoked by the player.

Mafia Goon[]

Main Article: Mafia Goon

Mafia Goons are found frequently through Mafia Town, serving as both the area's NPCs and enemies. Most are often passive when the player approaches them or comes into contact with them, with some even providing dialogue options when interacting with them. However, when attacked, they will become hostile and attempt to punch and tackle Hat Kid in retaliation.

Mafia Goons often exist with fellow mafia in close proximity. As a group, attacking one of the members will have the other surrounding members also become hostile, proceeding to attack Hat Kid. A standard Mafia takes four hits to be taken out, with exceptions found in the Mafia fought in Barrel Battle, whom have more. Upon reaching a third hit with the Umbrella, they will sheen red and become invulnerable to any more umbrella swipes, requiring a homing attack to break their guard.

Some Mafia Goons are also naturally hostile to the player, as is seen when approaching the Mafia Boss and two approach Hat Kid to intervene, or in Bon Voyage! at the docks where three Mafia Goons on the mafia-owned boat actively attack Hat Kid as she approaches them.

Few Mafia even throw cans and debris at Hat Kid, stunning her movement for a moment and dealing no damage. They can also knock Hat Kid back with their cans or debris if aimed correctly. These mafia can be taken out in a single hit and are found in the Mafia HQ and in the Mafia of Cooks Time Rift. A single mafia also shares these qualities, that being the mafia standing next to the Blue Vault and inadvertently explains how to unlock it, whom only takes a single hit before being defeated.

Express Owls[]

Main Article: Express Owls

The enemy form of the Express Owls are found only in The Owl Express Time Rift, Deep Sea Time Rift and The Finale. As an Owl, they tend to dress exactly like other NPC Express Owls and can be visually indistinguishable. What is altered however is quite radical, as the functional assets in how these Owls interact is much more akin to an enemy than a fellow NPC.

When engaged, Express Owls will rely on three revolving tactics:

  • They will toss a clipboard towards the player when close enough to them, serving as a damaging projectile on direct contact. Coming into contact with the ground immediately removes it.
  • Jumping away from the player as a way to keep their distance, implying a "flight" and signaled by an Eagle-like bird cry.
  • Running frantically, often to close the distance and enable them to throw another clipboard and repeat the process.

Given the high mobility, use of projectiles over direct contact and general prioritization of a moderate distance from Hat Kid before attacking, using swipes from the Umbrella will typically prove ineffectual due to the distance Express Owls keep. Instead, a Homing attack or direct and resulting splash of the Brewing Hat's ability can make easier work than facing them head-on.

Variant Enemies[]

Variant Enemies present a group of enemies which function closely to one another, but can have modifiers which allow them to be functionally unique. They also have the distinction of each member being recognized by Death Wish challenges as an individual enemy (except for variants tied to the Dweller Mask).


Crows are a group of enemies encountered throughout the various Chapters. They hurt Hat Kid upon contact, but can easily be dispensed with in one hit by jumping on them or hitting them with her Umbrella.

Similar to most Bosses, most Mad Crows have the ability to chip at the Ice Statue Hat Kid uses when wearing the Ice Hat, causing it to have a longer cooldown when chipped once and causing her to be released from the statue against the will of the player with an even longer cooldown after that. These cooldowns can be partially covered by the Faster Hatter Badge.

Mad Crows is a nebulous term, and include the following sub-types:

Mad Crow[]

Mad Crows are the generic variant of the group, acting as birds found all throughout the world. They are very slow enemies, only able to move by bouncing towards the player. Hat Kid can easily avoid them due to this. They are most commonly found in Mafia Town.

Fire Mad Crow[]

Fire Mad Crows are flaming hot, disabling Hat Kid's ability to jump on top of them or do a homing attack by damaging her instead of defeating the Crow. Otherwise, attacks with the Umbrella and other forms of attack are still viable, making the Fire Mad Crow functionally similar outside the differences listed above. This variant is found mostly at Time's End and at The Lava Cake of Alpine Skyline. They are as slow as normal Mad Crow.

Alpine Pompous Crows[]

Alpine Pompous Crows are birds with styled hair and glasses, found mostly at The Birdhouse of Alpine Skyline. They are very quick at moving, almost as fast as Hat Kid sprinting with the Sprint Hat. These crows must attack Hat Kid three times to deal damage, but they are primarily made to ram Hat Kid off the ledges. Unlike prior variants of Mad Crow, Alpine Pompous Crows do not chip Ice Statues but instead knock them back like normal, causing Hat Kid to be released without a time penalty.

Dweller Crow[]

Dweller Crows are partially transparent, being completely immune to any form of damage unless they are inside the sphere of a Dweller's Mask ability. Otherwise, they behave identically to Mad Crows, even being able to be targeted by a homing attack when vulnerable. This variant is found exclusively in the Death Wish Mountain Rift.

Unlike the other Crow variants, Dweller Crows do not count as a unique variant to the various Candle Death Wishes such as Snatcher's Hit List or Camera Tourist, as it does not increase either total if a generic Mad Crow has been logged into those totals.

Lazy Paw Gang[]

The Lazy Paw Gang are cat enemies found in Alpine Skyline and Nyakuza Metro, serving as nimble, cunning enemies that steal and harass passerby. They are made up of two different types of members, though visually similar have completely different approaches to combat, as well as sporting red and purple headbands and loincloths and brown boots.


Pink paw members are completely visible and do not steal any of Hat Kid's items, making them a more basic enemy type with several quirks to differ themselves from their invisible counterpart. They are exclusive to Nyakuza Metro, often found in the Bluefin Tunnel.

Pink paw members take three hits to kill, as well as jumping backwards from a hit to avoid multiple hits in the Umbrella's typical three-hit combo. This is further compounded by their ability to attack from the sides rather than walking straight into Hat Kid, making blind swinging a dangerous affair.


Orange paw members start being invisible, and will remain invisible until Hat Kid comes near. If any member spots Hat Kid, they will move closer until they are right next to the player. At this point, they will become visible and do one of two actions: strike the player, or steal from them.

The Lazy Paw Gang can steal Hats or Pons, which are only regained upon defeating the thief. When stolen from, Hat Kid becomes stunned for a moment, and if the hat is stolen, cannot use hat abilities. The member will then turn invisible again, leaving the player to look carefully for distortions caused by the invisible silhouette of the enemy. If the thief already has an item, then it will attack Hat Kid for normal damage. They themselves only take a single hit death.

Sleepy Raccoon[]

The Sleepy Raccoon is a floating enemy encountered in various areas and Acts. It sleeps and makes a bubble from its nose to float. When Hat Kid walks under it, the raccoon wakes up and falls downwards to try and crush her. If Hat Kid is under the enemy, she takes damage. However, it can easily be avoided as long as Hat Kid keeps moving.

After landing, the raccoon looks around for a moment before returning to sleep. In this awake state, it does not damage Hat Kid on contact, making it the only enemy besides Mafia Goons where direct contact does not result in damage or retaliation of any type.

Normal Raccoon[]

Normal Raccoons are the more prolific version of the enemy type, found in almost all the Chapters. They can be damaged normally.

Dweller Raccoon[]

Dweller Raccoons is a variant found exclusively in the Twilight Bell, which is functionally identical to the regular variant except that they are non-solid, and thus invulnerable, if outside of the Dweller's Mask active sphere.


Spiders are enemies encountered mainly in Subcon Forest and Alpine Skyline. When Hat Kid is nearby, the spider falls from its string and looks at Hat Kid. If Hat Kid gets too close, the Spider will rapidly spin its legs in a saw-like fashion, damaging and pushing the player back.

It can easily be avoided or used as a stepping stone to cross a gap by using the Homing Attack. The player can try to look for dripping green drool or a shadow above, which is the sign of a spider above.

Normal Spider[]

These are the normal variations of the Spiders. They appear frequently in the Subcon Forest and the Alpine Skyline.

They are purple-ish black with a yellow and red face painted on their back. They have only two green eyes but there are five yellow fake eyes and a big green one painted on their face.

Dweller Spider[]

This version of the Spiders works just like the normal Spider but unlike it's counterpart, this Spider is entirely silver-ish grey. This variant only appears in the Community Rift: Twilight Travels

Unique Enemies[]

Unique Enemies are all other enemies with no overt relations to any other character or enemy in A Hat in Time.


Rats are enemies that are found in Nyakuza Metro, the Mafia Headquarters of Down with the Mafia! and Mafia of Cooks Time Rift, who behave differently depending on where they are found.

The unifying qualities of all the different attack patterns is the inability to be targeted by homing attacks and speed equatable to the walk speed of Hat Kid.

In Nyakuza Metro, Rats are found predominantly in the Bluefin Tunnel portion, acting like generic enemies such as Crows with increased speed and inability to be Homing Attacked. In the Mafia HQ, they roam randomly on the supports, but will pause occasionally at an intersection to choose a new direction. Rats can also be found in the aboard the S.S. "None of Your Business" in the Mafia of Cooks Time Rift, though they do not move.

Shock Squid[]

Shock Squids are a rare enemy, originally found only in the Sleepy Subcon Time Rift, Deep Sea Time Rift and the Bon Voyage! act of Arctic Cruise where they patrol a circular area. They wander around aimlessly and release a shock wave that surrounds the whole area every few seconds.

Before they release a shockwave, the Squid's arms flail in place and stops all movement. After a moment, it releases the attack, serving as the indicator to when it will release the damaging blast. Given the inconsistent and sometimes radical deviance in the cooldown to this attack, it is advised to primarily use homing attacks to dispatch these enemies, though any damaging method also takes them out.

Shromb Eggs[]

Shromb Eggs are enemies that looks like eggs, encountered mostly at The Birdhouse in Alpine Skyline. It stays inactive and hidden until Hat Kid comes close enough, this will cause the egg to sprout legs and run at Hat Kid, with a ringing timer going off.

It explodes and damages Hat Kid on contact, either by being killed with an attack or being ignored and having its timer expire, meaning it must be taken out from a distance by either a Brewing Hat or an attack from the Projectile Badge. Some Shromb Eggs are faster than others, with few even having no movement.


UFOs, or Unidentified Flying Objects, are stereotypical alien spacecraft that can be found around DJ Grooves' movie set during Picture Perfect and in So You're Back From Outer Space. They act very similar to Sleepy Raccoons, hovering in the air until Hat Kid is under one, at which point they fall to the ground to quickly squash her. Its model is also used in one of the Relic formations.

Malfunctioning Rumbis[]

Rumbi models that, unlike the one found on Hat Kid's ship, are red and charge at Hat Kid upon seeing her. Their behavior is identical to the Shromp Eggs, and they will explode either after running into Hat Kid, being hit with a projectile or after chasing her a short while. They are found exclusively in the Rumbi Factory.

Invulnerable Enemies[]

Invulnerable Enemies is the list of enemies which do not take damage from any form of attacks, making them much more threatening and often causes the player to resort to avoiding them entirely.

Metro Cats[]

Main Article: Metro Cats

When The Empress calls on her many gang members to start off Rush Hour, Hat Kid must traverse the metro with new hazards and enemies to avoid. The most prolific enemy type are the Metro Cats, now donning their masks and actively trying to dispatch Hat Kid for the bounty on her head.

They often lunge moderate distances towards Hat Kid, allowing them to close the distance before walking up normally and scratching when close. Unlike most enemies of their size, Metro Cats are also completely immune to damage sources.

Sick Goats[]

Main Article: Goats

Separate from their passive, knockback inducing version, Sick Goats are the goats found within The Illness has Spread, found on some of the islands containing the large Flowers. They are more active than their non-infected counterparts, as they actively walk towards Hat Kid, inflicting damage and knocking her back.

Like their normal counterpart, they take no form of damage due to their large size in proportion to Hat Kid and her weapon. However, upon defeating the flower of that set of islands, the Sick Goat will faint, effectively taking it out so that Hat Kid can return from where she came and move on to the next flower.

Headless Statue[]

Headless statues are an invincible and uncommon headless angel statue enemy found in Subcon Forest. Three are found in the forest itself and another two are found near Queen Vanessa's Manor. When Hat Kid turns away from them or spends too long in their trigger radius, they will begin to sprint after her. In this activated state, they will damage the player, being able to quickly drain their health.  

It is advised to stay away from these enemies at all times though in the instance that one runs after Hat Kid it is best to run away from them as fast as possible with the Sprint Hat. Running for long enough and far enough away from the area where the Statue originated from causes it to retreat and return to its faux-inanimate state.  

These enemies appear to be the successor to a cut enemy known as the Roughpatch or Bushcat, an enemy that would hide in the bushes of Subcon forest and give chase when hat kid went near them.  

Death Wish Candles[]

Death Wish Mode provides two notable Candle challenges which requires Hat Kid to find one of each enemy type and either take a picture of them (Camera Tourist) or defeat them (Snatcher's Hit List). For reference, here is a list of each enemy and where to find it.

Note that all enemies listed past Metro Cats and including it cannot be defeated, and thus cannot count toward Snatcher's Hit List.

Enemy Name Unique Death Wish Count? Where to find:
Mafia Goon Yes All acts of Mafia Town, Bird Sanctuary, The Mustache Gauntlet
Express Owls Yes The Finale, Bon Voyage!, Deep Sea
Mad Crow No, shared with Dweller Crow Around Mafia Town, The Birdhouse, Deep Sea, Bird Sanctuary, Wound-Up Windmill
Fiery Crow Yes The Lava Cake, The Finale, Balcony, Wound-Up Windmill
Alpine Pompous Crow Yes The Lab, The Birdhouse
Dweller Crows No, shared with Mad Crow Mountain Rift, Twilight Travels
Orange Lazy Paw Gang Yes Alpine Skyline (Birdhouse/Windmill path), Curly Tail Trail, The Finale, Deep Sea, Nyakuza Metro
Pink Lazy Paw Gang Yes Nyakuza Metro
Sleepy Racoon No, shared with Dweller Raccoon Nighttime in Mafia Town, Sleepy Subcon, Alpine Skyline
Dweller Raccoon No, shared with Sleepy Raccoon

The Twilight Bell, Twilight Travels, The Mustache Gauntlet

Rats Yes Down with the Mafia!, Nyakuza Metro, Mafia of Cooks
Shock Squid Yes Sleepy Subcon, Bon Voyage!, Deep Sea
Shromb Eggs Yes The Birdhouse
Spiders Yes Subcon Forest, Subcon Well, Alpine Skyline - Lava Cake Path, The Mustache Gauntlet
UFO Yes Picture Perfect, So You're Back From Outer Space, Rhythm Jump Studio
Metro Cats - Rush Hour
Sick Goats - The Illness has Spread
Headless Statue Yes Subcon Forest



  • Mad Crows originally would jump and glide short distances, as opposed to simply hopping along the ground.
  • There was a cut second Purple Time Rift in Mafia Town which later became Sleepy Subcon that would have told the backstory of Sleepy Raccoons.
  • The Shromb Eggs were originally an enemy just called "Shromb", and would have appeared in Subcon Forest. Instead of an egg, they were to appear as a turnip with a face that would unburrow from the ground as Hat Kid approached, then attempt to chase her down before exploding.
  • The Shocking Squids were originally white in color, and found near the Mafia Town Docks.
  • There's an unused variant of the Shocking Squid that's red in color. Rather than producing a shockwave, they will instead fire a barrage of the projectiles fired by cannons in random directions.
  • The clipboard used by Express Owls is very likely an older asset that more fits the original theme of Science Owls
    • The text written on the clipboard reads:
      • Science Stuff
      • Mafia.......Dumb
      • Seagull.....Smart
      • Little Girl...Dumb
      • Owls......Very Smart
      • Kickstarter Backers.....Smartest
  • There are several unused "enemy" versions of the Express Owl, including
    • A "Laser" variant, that would fire a giant laser at Hat Kid.
    • A "Fire" variant, that would throw chemicals at Hat Kid.
    • A "Charge" variant, that would charge at Hat Kid.
  • There's an unused Lazy Paw Gang variant simply called "Moon Kitten" from the unused level Moon Stars. By using certain developer commands, it is possible to access the level and see Moon Kittens in game.
  • There is alot of "false" variance of the headless statues in the subcon forest. To easily see if the statue is hostile or not try jumping on there heads or smack em with the umbrella weapon! You'll bounce off there heads if there hostile and if smacked with a umbrella they'll show a red circle coming from them